Overview
A detailed description of the photon-mapping algorithm for efficient
simulation of global illumination, including color bleeding, caustics,
participating media, and subsurface scattering. The purpose of the
course is to provide the practical insight necessary for using and
implementing photon mapping.
Prerequisites
Good working knowledge of global-illumination algorithms (in
particular Monte Carlo ray-tracing methods).
Topics
Efficient and practical techniques for generating and using photon
maps: photon tracing, scattering of photons, building the photon
map, rendering of caustics, color bleeding and participating media
(including subsurface scattering), use of visual importance, and
practical tips to make things more efficient. Review of the latest
research in photon mapping and animations that demonstrate the
use of photon mapping in movie production.
Course #43 Notes (PDF, 27.3MB) |